Last modified January 22, 2026 by Jarjar
Overview
Tea garden is the third game published by Tomáš Holek (SETIThis time, the game uses a deck-building mechanic. You will manage your own tea gardens in a river valley, where the value of your cards determines the power of your actions. One of the most original aspects of the game is the management of tea leaves: divided into fresh and fermented leaves, the fresh leaves lose quality at the end of each turn, while the fermented leaves gain it. Players must navigate, study, harvest, ferment, and sell their tea to accumulate victory points.

My first impressions
Tea Garden is a blend of several familiar game mechanics: light deckbuilding, worker placement, engine building, progress along bonus tracks, and point optimization. The game is very elegant, colorful, consistent, and well-balanced, revealing its subtleties as the game progresses. Beyond the first two rounds, where the pace is a little slow, the bonus actions and acquired cards quickly allow you to strengthen your hand and create an effective game engine.
Beautiful illustrations transport us to a world where the elegance of ancient China blends with the tension of competition. It's great fun to collect and arrange these cards to optimize your actions.
Tea Garden will delight fans of calm, thoughtful games without confrontation, and lovers of visually polished and well-themed games. However, it's not for those seeking direct interaction.

Specialization is recommended rather than spreading yourself too thin, which leads to some difficult choices. Will you try to place all your tea gardens and pagodas? Will you prefer to move downriver? Will you focus entirely on tea plantations or on acquiring a large number of caravan cards?
We are at the same level of complexity, perhaps slightly less complex than Galileo Galilei (by the same author).
A title recommended for families who want to try a slightly more "challenging" game while still remaining accessible and relaxing.
GAME FACTS
Tomáš often starts designing a game with the theme that inspires him; his passion for tea and its culture led him to imagine Tea Garden rather than from an abstract mechanic. This approach helps ensure that the mechanics (such as tea leaf fermentation or resource management) closely align with the game's theme.
>> The theme is deeply rooted in the history of tea culture, more specifically in the Yunnan region (China), and is reflected in the mechanics, including the management of tea leaves of different qualities, their fermentation, and their sale to caravans to win victory points.
>> Holek has been drinking tea for many years, which has given him a personal connection to the subject, influencing how he has incorporated actions and resources into the game.
EXTENSION
An expansion called Tea Garden: Pureh is in development. The expansion adds two new main actions (bringing the total to seven) as well as imperial decrees.

The first action allows you to visit the Court of Nobles with Courtier pawns to gain immediate bonuses and majority points at the end of the turn, while the second introduces a puer market where pieces come together to generate cumulative bonuses requiring careful planning.
This expansion would increase the game's complexity and length. It includes material for solo mode. Let's hope the price is reasonable!
While waiting for the expansion to become available, the single-player mode is available. here (There's a bit of DIY involved).
TECHNICAL SHEET
Number of games played: 1 (2 players)
Best player configuration: 3
Price paid: CAD 79
Difficulty level: Advanced family level (BGG Complexity: 3.01/5)
My best score: 110
MY FIRST IMPRESSIONS
I loved :
>> Accessible without being overly simplistic: offers a good tactical challenge with meaningful choices
>> Visually appealing (again, Tomáš needs to pay particular attention!)
>> The tea fermentation process is well thought out!
>> The satisfaction of combos, especially during the last few rounds.
>> Several paths to victory, but none seems totally dominant.
>> Good iconography, quick to learn.
>> The theme was very well received.
I liked less :
>> Very few interactions.
>> A slow start and probably punishing if not done correctly.
>> With multiple players, I have the impression that the last round must be long with all the possible combos and the many cards acquired.

We appreciated Tea Garden for its innovative fermentation mechanism, which forces us to carefully manage the aging of our tea leaves to maximize their strategic value. This successful fusion of fluid deck-building and a beautifully illustrated Chinese theme makes it a deep management game that truly rewards our strategic thinking.
FUN FACTOR 🙂🙂🙂🙂