{"id":4465,"date":"2026-04-19T07:06:38","date_gmt":"2026-04-19T11:06:38","guid":{"rendered":"https:\/\/jarjar.blog\/wordpress\/?p=4465"},"modified":"2026-04-19T07:06:40","modified_gmt":"2026-04-19T11:06:40","slug":"recall-2025-batir-aujourdhui-le-souvenir-de-demain","status":"publish","type":"post","link":"https:\/\/jarjar.blog\/wordpress\/index.php\/2026\/04\/19\/recall-2025-batir-aujourdhui-le-souvenir-de-demain\/","title":{"rendered":"Recall (2025)- B\u00e2tir aujourd&rsquo;hui le souvenir de demain","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"\n<p><strong>Aper\u00e7u<\/strong><br>Recall est un jeu pour 1-4 joueurs sign\u00e9 par les cr\u00e9ateurs de Revive, o\u00f9 chaque joueur incarne une tribu unique associ\u00e9e \u00e0 un gadget parmi dix-huit, formant une combinaison qui dicte sa strat\u00e9gie. Sur 17 manches, on explore un territoire modulable, on b\u00e2tit des structures, on excave des sites pour d\u00e9bloquer des capacit\u00e9s et on am\u00e9liore son moteur de jeu via des cartes Cl\u00e9. La rejouabilit\u00e9 est excellente gr\u00e2ce aux nombreuses combinaisons tribu\/gadget et aux cartes Chemin qui orientent les objectifs de score en cours de partie.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"667\" src=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/recall.png\" alt=\"\" class=\"wp-image-4507\" srcset=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/recall.png 1000w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/recall-300x200.png 300w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/recall-768x512.png 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><figcaption class=\"wp-element-caption\">Source : <a href=\"https:\/\/boardgamegeek.com\/image\/9259194\/recall\" target=\"_blank\" rel=\"noreferrer noopener\">BGG<\/a><\/figcaption><\/figure>\n\n\n\n<p><strong>Mes premi\u00e8res impressions <\/strong><br>Les 4 auteurs semblent avoir tir\u00e9 parti de leur exp\u00e9rience avec <a href=\"https:\/\/boardgamegeek.com\/boardgame\/332772\/revive\" type=\"link\" id=\"https:\/\/boardgamegeek.com\/boardgame\/332772\/revive\" target=\"_blank\" rel=\"noreferrer noopener\">Revive,<\/a> mais <a href=\"https:\/\/boardgamegeek.com\/boardgame\/446493\/recall\" target=\"_blank\" rel=\"noreferrer noopener\">Recall<\/a> est une \u0153uvre \u00e0 part enti\u00e8re, avec ses propres m\u00e9canismes. L&rsquo;un des illustrateurs de Revive signe ici le visuel, ce qui explique une certaine continuit\u00e9 esth\u00e9tique malgr\u00e9 un univers diff\u00e9rent. Je n&rsquo;ai pas jou\u00e9 \u00e0 Revive, mais il semble dans la communaut\u00e9 que certains le pr\u00e9f\u00e8rent.<\/p>\n\n\n\n<p>Recall est pour les joueurs qui aiment r\u00e9fl\u00e9chir et optimiser chaque coup. Le jeu propose un syst\u00e8me de cartes et d&rsquo;actions vraiment malin avec ces cl\u00e9s \u00e0 double action, qui permet de construire petit \u00e0 petit son moteur. On commence avec peu d&rsquo;options, puis tout s&rsquo;encha\u00eene de plus en plus. Le jeu propose une mont\u00e9e en puissance et on n&rsquo;a jamais assez de temps pour tout faire. Les encha\u00eenements d&rsquo;actions et l&rsquo;optimisation sont tr\u00e8s valorisants. Les diff\u00e9rentes configurations et \u00e9l\u00e9ments asym\u00e9triques apportent aussi une bonne rejouabilit\u00e9. Le jeu s&rsquo;appelle Recall parce que l&rsquo;action de retour du jeu s&rsquo;appelle pr\u00e9cis\u00e9ment \u00ab Recall \u00bb.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-1024x683.png\" alt=\"\" class=\"wp-image-4512\" srcset=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-1024x683.png 1024w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-300x200.png 300w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-768x512.png 768w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image.png 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Source : <a href=\"https:\/\/tabletopping.games\/2025\/12\/02\/recall\/#jp-carousel-16809\" target=\"_blank\" rel=\"noreferrer noopener\">Tabletopping<\/a><\/figcaption><\/figure>\n\n\n\n<p>Ce n&rsquo;est pas un jeu pour tout le monde. Le d\u00e9but peut sembler un peu lent, le jeu demande un certain investissement pour tout saisir et une bonne charge mentale pour tout optimiser. Une partie se d\u00e9roule sur exactement 17 manches : dont 4 manches de scoring et 13 manches d&rsquo;actions.<br><br>L&rsquo;interaction dans ce jeu est indirecte mais omnipr\u00e9sente. Si chacun se concentre sur son propre plateau, la carte commune garantit que personne n&rsquo;\u00e9volue dans son coin. La course \u00e0 l&rsquo;exploration est au c\u0153ur des enjeux : atteindre en premier les camps, reliques ou sites de fouilles peut s&rsquo;av\u00e9rer d\u00e9cisif. Cependant, ouvrir la voie (explorer les tuiles) peut aussi profiter \u00e0 vos adversaires ; le placement de vos followers pr\u00e8s des zones inexplor\u00e9es prend alors toute son importance. Cette dynamique se prolonge dans la gestion des ressources limit\u00e9es : chaque acquisition r\u00e9duit d&rsquo;autant les options de vos adversaires. Les blocages sont rarement intentionnels et les joueurs se trouvent plus souvent ralentis qu&rsquo;arr\u00eat\u00e9s. On est dans une ambiance plus sympathique o\u00f9 la tension vient plus du timing que directement de ses adversaires.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"667\" src=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/recall-1.png\" alt=\"\" class=\"wp-image-4527\" srcset=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/recall-1.png 1000w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/recall-1-300x200.png 300w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/recall-1-768x512.png 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><figcaption class=\"wp-element-caption\">Source : <a href=\"https:\/\/boardgamegeek.com\/image\/9259179\/recall\">BGG<\/a><\/figcaption><\/figure>\n\n\n\n<p>Les premiers choix ont des cons\u00e9quences, et il semble impossible de revenir en arri\u00e8re. La limite des tours, le timing des recall et la gestion rigoureuse des actions maintiennent la pression du d\u00e9but \u00e0 la fin.<br><br>En option, les joueurs peuvent archiver leur tribu \u00e0 la fin d&rsquo;une partie via un site web permettant de garder une trace pr\u00e9cise de la structure de votre \u00ab moteur \u00bb en fin de partie. Ces tribus, maintenant partag\u00e9es, peuvent ensuite \u00eatre r\u00e9utilis\u00e9es par tous.<br><br>Recall est un jeu solide et bien pens\u00e9, id\u00e9al pour les amateurs de strat\u00e9gie qui aiment prendre le temps de construire quelque chose et d&rsquo;en tirer le maximum.<\/p>\n\n\n\n<p class=\"has-white-color has-dark-blue-background-color has-text-color has-background has-link-color wp-elements-77fcaee925e89c87b3815342fb438211\"><strong>VARIANTE OFFICIELLE PROPOS\u00c9E<\/strong><\/p>\n\n\n\n<p>Cette variante a \u00e9t\u00e9 cr\u00e9\u00e9e \u00e0 la suite d&rsquo;une discussion sur <a href=\"https:\/\/boardgamegeek.com\/thread\/3650252\/is-this-game-flawed\" type=\"link\" id=\"https:\/\/boardgamegeek.com\/thread\/3650252\/is-this-game-flawed\" target=\"_blank\" rel=\"noreferrer noopener\">BGG<\/a> o\u00f9 certains joueurs estimaient que la carte objectif \u00ab Voie des Anciens \u00bb accordait trop d&rsquo;importance \u00e0 la collecte de Pierres de Capacit\u00e9 (<em>ability stones<\/em>), en plus de leurs avantages d\u00e9j\u00e0 consid\u00e9rables en jeu. Cette <a href=\"https:\/\/boardgamegeek.com\/filepage\/316374\/official-variant-path-of-discovery\" type=\"link\" id=\"https:\/\/boardgamegeek.com\/filepage\/316374\/official-variant-path-of-discovery\" target=\"_blank\" rel=\"noreferrer noopener\">variante officielle<\/a>, appuy\u00e9e par l&rsquo;un des auteurs, permet de remplacer cette carte sans modifier les r\u00e8gles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-1-1024x683.png\" alt=\"\" class=\"wp-image-4523\" srcset=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-1-1024x683.png 1024w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-1-300x200.png 300w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-1-768x512.png 768w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2026\/04\/image-1.png 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Source : <a href=\"https:\/\/tabletopping.games\/2025\/12\/02\/recall\/#jp-carousel-16810\" target=\"_blank\" rel=\"noreferrer noopener\">Tabletopping<\/a><\/figcaption><\/figure>\n\n\n\n<p class=\"has-light-gray-background-color has-background\"><strong>FICHE TECHNIQUE<\/strong><br>Nombre de parties jou\u00e9es : 2 (2 et 3 joueurs)<br>Meilleure configuration de joueurs : 3<br>Niveau : joueur averti (Complexit\u00e9 BGG : 3.67\/5)<br>Mon meilleur pointage : 86<\/p>\n\n\n\n<p class=\"has-light-gray-background-color has-background\"><strong>MES PREMI\u00c8RES IMPRESSIONS<\/strong><br><i class=\"fas fa-heart\"><\/i> <strong>J\u2019ai aim\u00e9<\/strong> :<br>\u00ad>> Belle mont\u00e9e en puissance<br>>> Plusieurs combos tr\u00e8s satisfaisants<br>>> Une belle qualit\u00e9 de mat\u00e9riel<br>>> Tr\u00e8s grande rejouabilit\u00e9, avec toutes ces tribus, gadgets et la carte modulable<br>>> Belle et imposante pr\u00e9sence sur la table<br>>> Le choix des \u00ab chemins \u00bb durant la partie, qui octroient des bonus imm\u00e9diats tout en influen\u00e7ant le d\u00e9compte final<br><br><i class=\"fas fa-heart-crack\"><\/i> <strong>J\u2019ai moins aim\u00e9<\/strong> : <br><strong>>><\/strong> Pas d&rsquo;aide de jeu <br><strong>>><\/strong> Confusion sur certaines <a href=\"https:\/\/boardgamegeek.com\/thread\/3621739\/relicube-iconography-sticker-fix\">cartes avec les relicubes<\/a> <br>\u00ad\u00ad<strong>>><\/strong> Certaines combinaisons de tribus et de gadgets peuvent sembler plus fortes que d&rsquo;autres <br>\u00ad\u00ad<strong>>><\/strong> Sujet \u00e0 la paralysie d&rsquo;analyse<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"631\" height=\"330\" src=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2025\/01\/image-14.png\" alt=\"\" class=\"wp-image-856\" srcset=\"https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2025\/01\/image-14.png 631w, https:\/\/jarjar.blog\/wordpress\/wp-content\/uploads\/2025\/01\/image-14-300x157.png 300w\" sizes=\"auto, (max-width: 631px) 100vw, 631px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Recall offre une exp\u00e9rience de combo et de gestion de moteur fluide et satisfaisante, port\u00e9e par un syst\u00e8me de cl\u00e9s ing\u00e9nieux et une profondeur strat\u00e9gique tr\u00e8s agr\u00e9able.<\/p>\n\n\n\n<p class=\"has-text-align-center has-white-color has-blue-background-color has-text-color has-background has-link-color wp-elements-fbf3152b123fc1ed46c485480a644b1d\"><strong>FACTEUR FUN<\/strong> :<strong><strong><strong><strong>\ud83d\ude42\ud83d\ude42\ud83d\ude42\ud83d\ude42<\/strong><\/strong><\/strong><\/strong><\/p>\n\n\n\n<p><\/p>\n<div class=\"pld-like-dislike-wrap pld-template-1\">\r\n    <div class=\"pld-like-wrap  pld-common-wrap\">\r\n    <a href=\"javascript:void(0)\" class=\"pld-like-trigger pld-like-dislike-trigger  \" title=\"Aime\" data-post-id=\"4465\" data-trigger-type=\"like\" data-restriction=\"cookie\" data-already-liked=\"0\">\r\n                        <i class=\"fas fa-thumbs-up\"><\/i>\r\n                <\/a>\r\n    <span class=\"pld-like-count-wrap pld-count-wrap\">    <\/span>\r\n<\/div><div class=\"pld-dislike-wrap  pld-common-wrap\">\r\n    <a href=\"javascript:void(0)\" class=\"pld-dislike-trigger pld-like-dislike-trigger  \" title=\"n&#039;aime pas\" data-post-id=\"4465\" data-trigger-type=\"dislike\" data-restriction=\"cookie\" data-already-liked=\"0\">\r\n                        <i class=\"fas fa-thumbs-down\"><\/i>\r\n                <\/a>\r\n    <span class=\"pld-dislike-count-wrap pld-count-wrap\"><\/span>\r\n<\/div><\/div>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>Recall est un jeu pour 1-4 joueus sign\u00e9 par les cr\u00e9ateurs de Revive, o\u00f9 chaque joueur incarne une tribu unique associ\u00e9e \u00e0 un gadget parmi dix-huit, formant une combinaison qui dicte sa strat\u00e9gie. Sur 17 manches, on explore un territoire modulable, on b\u00e2tit des structures, on excave des sites pour d\u00e9bloquer des capacit\u00e9s et on am\u00e9liore son moteur de jeu via des cartes Cl\u00e9. La rejouabilit\u00e9 est excellente gr\u00e2ce aux nombreuses combinaisons tribu\/gadget et aux cartes Chemin qui orientent les objectifs de score en cours de partie.<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":2746,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[11,7],"tags":[98,80,148],"class_list":["post-4465","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-analyse","category-premiere-impression","tag-98","tag-fun4","tag-recall"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Recall (2025)- B\u00e2tir aujourd&#039;hui le souvenir de demain - Le journal de Jarjar<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jarjar.blog\/wordpress\/index.php\/2026\/04\/19\/recall-2025-batir-aujourdhui-le-souvenir-de-demain\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Recall (2025)- B\u00e2tir aujourd&#039;hui le souvenir de demain - Le journal de Jarjar\" \/>\n<meta property=\"og:description\" content=\"Recall est un jeu pour 1-4 joueus sign\u00e9 par les cr\u00e9ateurs de Revive, o\u00f9 chaque joueur incarne une tribu unique associ\u00e9e \u00e0 un gadget parmi dix-huit, formant une combinaison qui dicte sa strat\u00e9gie. 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